Terrain transition shader
Postprocessing shader Scene depth based outline Scene depth [...]
Postprocessing shader Scene depth based outline Scene depth [...]
Development Thomas DIDIER Graphism & Design Célia [...]
Development Thomas DIDIER Graphism & Design Célia [...]
Stencil buffer read/write
Geometry shader Tesselation
UV distortion Orthographic projection [...]
Thank you to @Ellenack for the guidelines [...]
UV refraction UV distortion Vertex sinusoidal waves over [...]
lorem ipsum Développement Thomas DIDIER Graphisme & [...]
Internship Unreal Engine 4 project for a VR [...]